Death Bloom is a Horror Adventure game created in Unreal. Like Galaxy Busters Elite, this project was also part of a game development bootcamp where I worked directly on the development team.
Capitalizing on my knowledge of visual effects, I focued on creating a modular feedback system which allowed the designers to easily transition between different post processing effects and to play audio cues with the option of randomizing pitch and volume on each instance. Other roles on the team included general debugging, aiding in game mechanics such as ladder interactions, and acting as a bridge between the design and development teams to ensure the design team had all the required systems they needed.