Death Bloom (Unreal)

Death Bloom (Unreal)

A horror adventure with a captivating story and stunning visuals!

Death Bloom is a Horror Adventure game created in Unreal. Like Galaxy Busters Elite, this project was also part of a game development bootcamp where I worked directly on the development team.

Capitalizing on my knowledge of visual effects, I focued on creating a modular feedback system which allowed the designers to easily transition between different post processing effects and to play audio cues with the option of randomizing pitch and volume on each instance. Other roles on the team included general debugging, aiding in game mechanics such as ladder interactions, and acting as a bridge between the design and development teams to ensure the design team had all the required systems they needed.

The project features:

  • A horror adventure with a captivating story and stunning visuals
  • Modular feedback system for transitioning between different post processing effects
  • Randomizing pitch and volume on each instance
  • Ladder interactions

Things I learned on the job

  • Blueprints visual scripting in Unreal Engine
  • Creating custom systems in Unreal to allow for easy-to-use nodes for use by the art department
  • Exploring the Unreal Engine source code and documentation to better understand the api and debug issues that aren't immediately apparent